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#Scarm to rocrail free#
Rocrail is a free and open source control program, originally intended to control a real model railway.
#Scarm to rocrail how to#
This chapter details and explains how to link 3D Train Studio with Rocrail.
#Scarm to rocrail software#
3D Train Studio supports the sequence control by means of the free software Rocrail (Innovative Model Railroad Control System). This entry was posted in Basic Stuff, Tutorials & Examples and tagged crossing, level, paths, railroad, road feature, roads, tutorial by Milen Peev - Author of SCARM. How To Create Custom Level Crossing With Barriers in SCARM The Roads in SCARM – Part 5 – Exact Straight And Curved Parts To see how to create a barriers in SCARM, read the previous article about railroad crossings which describes how to make a ramp and barriers with the figures interface of the program (in the links below). The current version of SCARM allows adjusting of the road surface markings only for single selected road section.įinally, you can add a barriers and your railroad crossing is ready. If you wish, you can select the lifted road part and the two ramps and remove the dashed center line markings by use of “Edit” > “Road Surface Marking” command. Note that the zero height in the exact center of the road actually belongs to the join of the tracks below the road. Now, the road crossing should look like the one below. Lifting of the center road part will automatically make the ramps. When ready, press Enter – that will make the other height value the same as the selected height. To lift the center road part, select it first, then select one of its heights (no matter which) and adjust it using the mouse wheel or ‘‘ keys. In the current example, I am using Tillig Elite HO tracks and the road needs to be lifted with 5mm (0.2″) in order to hide the track ties, but to leave the tracks still visible. Tipīefore continue, activate the Heights in SCARM by use of “View” > “Show Track Heights” menu command.ĭepending of the scale and used track system, you will need to figure out how much to lift the road. Now it is time to lift the center part of the road at a height that will be enough to hide the sleepers in 3D viewing mode.
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The arrows are pointing to the places of the splits. If you are not happy with the result, undo the split (Ctrl-Z) and try again.Īfter splitting, the road should look like in the picture below.
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To split a flex section (either track or road), select it first, then right click over it in the place where you want to split it and use “Split” from the context menu. To fix that, we need to lift up the part of the road section that is over the track and to make two ramps on both sides.Īs our road is constructed with flex sections, we need just to split in four places to make 3 parts – one part for the lifted section at the middle and two more parts for the two ramps. It is clearly visible that in 3D viewing mode, the road is passing below the track and this should be corrected. Lets start with a simple straight track, that is crossed by a road, swapping from one side to the other.
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However, in order to make a real railroad crossing, properly aligned to the level of the tracks in 3D, a small adjustment is needed. With the new roadways in SCARM, you can cross the tracks in the plan almost everywhere and this will look good both in 2D and 3D.
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